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When I did Terminator, we said, “Look, I don’t care what you say. This wouldn’t be a straightforward adaptation of the movies the Wachowskis saw Path of Neo as a chance to give their story an alternative ending.ĭavid Perry President, Shiny Entertainment But the visionary filmmakers wanted to take things a step further. The Enter the Matrix sequel would give fans the chance to play as Keanu Reeves’s prophesied hero - the one called Neo. When it came time to deliver a second game in 2005, the Matrix trilogy had come and gone, and the Wachowskis’ approach to the material began to change. The game centered on Niobe (Jada Pinkett Smith) and Ghost (Anthony Wong), two characters from the film’s supporting cast, and it included loads of live-action footage not found in the movie. The first, Enter the Matrix, released on May 14, 2003, alongside the Wachowskis’ blockbuster sequel, The Matrix Reloaded.
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When the offer came in a second time, Perry rushed to Los Angeles and inked a deal that led to not one, but two Matrix game tie-ins. He later took his wife to see the movie, and neither of them could believe he’d said no to making a game based on the Wachowskis’ masterpiece.
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“That was probably the worst decision of my career,” Perry told Polygon in a recent interview. The Wachowskis wanted their next project adapted into a video game, and they thought Shiny Entertainment - the Laguna Beach company Perry had founded in 1993 - would be the perfect developer to do it justice.īut Shiny ultimately turned them down. The studio wanted to send him the script for an upcoming science-fiction film, called The Matrix, from a pair of relatively unknown writer-directors: Lana and Lilly Wachowski. In the late 1990s, David Perry got a phone call from the offices of Silver Pictures.